Registration

For latest information about registering please refer also to the WHDLoad Homepage.

The current version of WHDLoad is uncrippled. That means that there are no functional limitations in the unregistered state. Anyway to remember you to register, WHDLoad shows a requester at each startup. After registration you will receive a personalized keyfile which hides this requester.

The keyfile you receive after registration will be valid for all future versions of WHDLoad.

The registration fee is 20 US$ or 30 DM. If you cannot receive the keyfile by email you have to add 3 US$ or 5 DM for media and mail deliver costs.

The payment can be done by sending cash or by a online registration (requires credit card). If you want to pay by cash fill out the regform and put it together with the bank notes (no coins!) in an envelope (enclose the bank notes in the paper) and send it to my address.

Registration Germany

Innerhalb Deutschland stehen folgende M�glichkeiten der Registrierung zur Verf�gung: In allen F�llen au�er der Online Registrierung bitte das Registrierungs Formular ausf�llen und unterschrieben mit der Bezahlung an meine Adresse schicken. Bei �berweisung kann das Registrierungs Formular auch per email geschickt werden.

Contact

Electronic mail Bert.Jahn@fh-zwickau.de
Homepage http://www.fh-zwickau.de/~jah/
WHDLoad Homepage http://www.fh-zwickau.de/~jah/whdload/
Mail address
Bert Jahn
Franz-Liszt-Stra�e 16
Rudolstadt
07407
Germany

Last words

At the end here some words about me and the history of WHDLoad.
During my school time I had my first contact with electronics. My brother, who is some years older than me has built various things using it. That has impressed me a lot and so I started to do the same. I built or have tried to build various electronic devices starting from some blinking LED's to amplifiers and more. Later computers became more popular. I got access to a machine called KC85. And the wish was born to have my own computer, but this was not possible for several reasons at this time. So I started to build a computer for which the construction plans had been printed in a german zine called Funkamateur. During this time there were political changes in Germany which had made obsolete, and I have not continued the work on it. I got an old CBM 3032 machine from a friend and began to program it. First in Basic and later in machinecode (for speed reasons). I wrote a nice Backgammon program and a fast Game of Life (Cromwell) simulator. Then some time later in 1990 I bought my first Amiga, an A500. I had much fun with my first games: Corporation and RoboCop2. During this time I used my Amiga mostly for games. Later I started to program in assembler. I wrote some small tools, WRip probably the most known of them. On xmas 1994 I coded the first bytes for WHDLoad. The reason was CannonFodder2, which was really unplayable from floppy disk. Sometime before I had seen a harddisk install for Agony and was really impressed. I was wondering how this worked, the game wasn't running under the OS but the install did read the files from the harddisk. After a deeper look I understood it, and started to write something similar for CF2. The code lied for a long time unchanged on my HD. In February 1996 I touched it again. I had the idea of a program which contains all this technical stuff for degrading and switching the OS, similar to a library. And a other code part (Slave) which should contain the specific stuff for the program to install. And so WHDLoad was born. Now I worked on a more regular basis on WHDLoad. I wrote installs for Gods and Chaos Engine, and in August 1996 the first public version of WHDLoad (0.43) was uploaded to the Aminet. I did not get much response for this, but continued working on WHDLoad. I implemented more features and removed bugs. At the start of 1997 I created the first WWW page for WHDLoad. In April 1997 the first people contacted me, who were interested in writing installs using WHDLoad. It were Harry and Mr Larmer. This was a very happy event for me. In the following time the WHDLoad project grew even more. More features, better compatibility and a lot of new installs programmed by various people.
Today WHDLoad is very stable and has a lot of features. It has took a lot of effort and time for writing, testing and bugfixing. I think nobody can imagine how much. Especially because most parts of WHDLoad are simply not debugable. With the request for a registration fee starting with WHDLoad version 1.0 I try to get some appreciation and support for all the effort. I have also planned to support other authors of WHDLoad installs with this fee, but this depends on the amount of registrations.
I hope you, too, want to support the future development of WHDLoad and new installs. Let the dream come true that some day there will be no game left which has to lie around useless on a floppy disk because no install for it is available...